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Name: Raccoon Raid

Project: Global GameJam Jan 2021

Genre: Top down adventure.
Artstyle: Stylised

Engine: Unity

My Role: Designer/Team Leader

Raccoon Raid is a top-down adventure where you play as Albert, a very gentlemanly Raccoon in search of some tasty snacks to satiate his hunger.

 

Before my team and I began creating the game Turas, we decided to take part in the upcoming GameJam to get a feel for our teams capabilities to work together. This quickly became one of my favourite Jams, as the team was quickly able to generate an idea we all agreed upon. Production began quickly and I was able to work with all individuals and to delegate tasks and therefore control the scope, which would achieve a level of quality we were all going to be proud of. One of the biggest challenges I faced, was handling the scope and size with such a large team. We generated a high volume of ideas, but ultimately I had to prioritise core gameplay mechanics to achieve a quality product. The positive feedback received from the rest of my team on my performance, proved that I can handle the challenge responsibly. 

Racoon Raid

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