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Name: Turas

Genre: MetroidVania
Artstyle: Stylised Celtic

Engine: Unity

My Role: Combat Designer/Project Manager

Throughout this project, I was able to really explore not only my own skills in combat design, but also C# coding, and my interpersonal skills within the team. My project management skills came in especially useful as this was the largest team I had worked with to date. Turas became very quickly a passion project of mine, so thanks to my role as project manager, I was able to explore every aspect of game development. This was achieved by hosting daily stand up meetings, resolving workflow blockers for individual team members, and maintaining communications between the team, our tutors and product owners. This project challenged my abilities to work in a team like no other.

Below is a gameplay video and a development journal that will give you a better understanding of the project

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