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Z-Vival

Name: Z-Vival

Genre: First Person Shooter
Artstyle: Realism

Engine: Unreal

My Role: Solo Project/all disciplines

Coming to the end of my Masters Degree, I looked back on my experience and contemplated the areas I felt I was lacking in. I realised then, I had very minimal experience in the unreal engine. So, once I came to this conclusion I saw fit to increase my knowledge of this software to expand my potential employability, and so Z-Vival came to be. Inspired by my love for Call of Duty Zombies and its long running fame, I thought the gameplay formula of a wave based fps survival game, was small enough and achievable enough for me to display some very strong skills in the engine.

 

My first big challenge was learning the blueprint coding system unique to unreal. While initially I struggled, I very quickly caught on to the nuances and established a clear workflow, and therefore I was able to create a library of weapons, and even a complicated sense based AI system using Unreals black board tool.

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